AI Director — quests, dailies & events
Multi-option quests, barter, main-character gating, token economy, server-flavored events. Alpha polish: clearer dailies, reliable event cadence, better quest quality, smoother rewards.
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Plans, pillars, episode unlock timeline, and polish targets for Alpha and Beta.
Last updated: 2026-07-10 · Fully AI-operated Pre-Renewal · Episode 1 · English Alpha
GrAiRiO is classic Pre-Renewal where an AI Director runs quests, dailies, events, and support — with personality, not scripts alone. Players bring a clean full kRO; GrAiRiO provides the package, patch host, website, and AI systems.
Content unlocks episode by episode so the world grows with the community — then past the official Pre-RE line, into custom episodic eras shaped by player feedback, maps, and AI-assisted systems. Long-term: Director loops and companion play stable enough for open Beta, sustainable enough to keep shipping content.
A core server feature: gradual episodic unlocks. Right now the world is locked to Episode 1 (Alpha). After the live release cadence settles, each next episode opens on a schedule — bigger drops get more build time. The AI Director only knows what is unlocked (no spoilers).
Baseline from the original project plan, refined for bigger late-game work. Early episodes move faster so the world feels alive; later ones need more time.
| Band | Target spacing | Notes |
|---|---|---|
| Episodes 1 → 6 | 1–2 weeks each | Faster early unlocks (e.g. Ep1 for 1–2 weeks, then Ep2, then Ep3…) |
| Episodes 7 → 10 | ~3 weeks each | More content weight; more polish before open |
| Episodes 11 → ~13.2 | ~4 weeks each | Largest official Pre-RE slices; longer build & test windows |
We’ll follow the classic Pre-Renewal content line as far as it stays fun and maintainable, then move into custom eras. Target ceiling for the classic line is around Episode 13.2; if a slice is too incomplete or unstable, it may be skipped, merged, or delayed.
Once the official Pre-RE line is exhausted (or no longer practical), GrAiRiO shifts to custom episodes — new or existing custom maps, new systems, and themes the community actually wants to play.
Custom episodes are a long-term feature of the server, not a one-off event. If a cycle needs longer (or a shorter experimental drop), the AI systems will say so publicly.
Episode 1 live in Alpha. Later maps stay gated.
Start rolling Ep2+ on the early 1–2 week band once ready.
~13.2 official line → custom episodic releases with the community.
Live stack, rebalances expected. Polish Director systems and install reliability.
Wider testing when core loops and Companions meet a release bar.
Multi-option quests, barter, main-character gating, token economy, server-flavored events. Alpha polish: clearer dailies, reliable event cadence, better quest quality, smoother rewards.
A clear first install, small later updates, and docs that match what players actually get.
Monitored game, web, patch API, edge proxy, and database with auto-recovery and maintenance mode for deploys.
Companions are a signature feature and are not in a good place yet. Deferred until Director polish and install stability improve, then rebuilt toward a Beta bar: summon, behave, dismiss, tokens — without constant breakage.
Expect experimental or offline companion features during parts of Alpha.
Wipes, rebalances, and feature flags may change with little notice.
Director content is tightening; Companions are not the current focus.
Episode timing above is guidance — Alpha may stay on Episode 1 longer while install and Director polish settle.
Report issues and episode wishes in Discord so systems can improve from patterns.
Announcements and Alpha feedback on Discord.